Tuesday, May 31, 2005

Countdown 2007: study predicts DVRs to reach tipping point

As if spotting a comet that's heading for earth at some future date, Forrester Research is predicting an ad-spending downturn to hit in 2007, when more than 50 million U.S. households will be using either digital video recorders or video-on-demand services. Helping to fuel the coming downturn, according to Forrester's survey, authored by analyst Eric Schmitt, television advertisers are frustrated with standard 30-second advertising because of audience fragmentation. In 1960, the average U.S. household had access to 5.7 channels; today the same home has more than 100.
Secondly, ads are becoming more expensive, Forrester found. Between 1995 and 2003, the cost to reach 1,000 TV viewers in prime time increased 68 percent.

"So, by the end of 2006, when an estimated 97 percent of the country's 34 million-plus digital cable subscribers will have VOD and 17 million will own DVRs, TV ad spending will dip, but consumers' appetite for TV will remain voracious," Schmitt said. "Since the average U.S. household racks up more than seven viewing hours per day, there is every reason to believe that firms will pay to deliver their marketing messages through TV. But empowered consumers are rendering the workhorse linear 30-second spot increasingly impotent, forcing advertisers to seek alternatives."

Read the article: www.mediapost.com

Sport show is UK's top TV export

TV show Gillette World Sport was sold to more countries than any other British programme last year, according to a survey of UK TV exports. Gillette World Sport, which is billed as "the world's most popular show", was seen in 220 countries.

British TV companies made £534m from selling shows abroad in 2004 - up 6% on 2003, TV trade body Pact reported. Midsomer Murders, Pop Idol shows, Miss World and the Bafta Awards were among the other top exports, Pact said.

Gillette World Sport, which features a round-up of global action from football to snowboarding, has been on air for 20 years.

Read the article: www.bbc.co.uk

Monday, May 30, 2005

Microsoft aims for advergaming domination

Microsoft's new Xbox 360 console game system has been engineered to accommodate and advance advergaming concepts as never before and its global audience of gamers will be sold aggressively to marketers when the product hits the stores this fall, according to the company.

“Picture a videogame racing season on Xbox Live sponsored by one of the world’s leading auto manufacturers,” said Peter Moore, Xbox’s corporate vice president, worldwide marketing and publishing. “At the start of the season, 250,000 people pay $10 each to sign up for a head-to-head 30-race competition. The stakes? How about a million bucks to the overall champion? In the final race, 16 finalists go head-to-head for the million-dollar prize. And with spectator mode, 250,000 fans will log on to watch the competition. If you are the sponsor, you've captured the attention of hundreds of thousands of people who've spent the last six months living and breathing your tournament and your brand.

Read the article: www.adage.com

Friday, May 27, 2005

Advertainment or adcreep? What game players think about product placement in computer games

Professor Michelle Nelson at the University of Wisconsin was the lead researcher on an intriguing study* that examined what game-players thought about product placements in computer games. Using netnography and questionnaires, Nelson studied 805 postings on a blog called Slashdot that revealed gamers' beliefs about the effectiveness and appropriateness of product placement tactics as well as how it affects them. When discussing the topic, players were fairly positive about brands when they added 'realism' to the games. Those who were negative about product placements were also negative about advertising in general. While some players did not think they were influenced by product placements, others reported instances of purchasing a brand that they became very interested in as a result of the game.

A survey of gamers tested the comments and observations gathered from the netnography. Relationships between attitudes toward advertising, attitudes toward product placement in games, and the perceived impact on purchasing behaviors were all positive. Thus, gamers' attitudes toward product placements in games functioned as an intervening, mediating factor on how brand advertising affected their purchasing behaviors.

A much discussed instance of where a brand influenced gamers' purchasing behaviors was Red Bull in the game "Wipeout." Several players told stories of how they came to know and use the high-energy drink as a result of the game. Some first thought Red Bull was a fake brand within the game, as they were familiarized with it almost two years before the product hit local store shelves. One player commented: "I freaked when I realized that it was a real drink and immediately picked some up (good stuff!)." In other cases, game-players expressed disappointment because they could not purchase the brand where they lived.

Read the article: www.mediapost.com

Wednesday, May 25, 2005

With time running out, Nielsen seeks to redefine it

With time running out, Nielsen Media Research is making some very important decisions that could redefine the meaning of, well, time. TV time, that is. The TV ratings giant this week informed clients of two important developments that will determine the way it measures TV viewing in digital TV viewing environments, especially ones like digital video recorders and video-on-demand that allow viewers to time-shift when they watch TV programs and commercials. As part of that process, Nielsen is asking for more time. Specifically, it told clients it will once again delay plans to roll out its so-called Active/Passive (AP) meters into its national and local ratings samples in order to resolve a crucial question: how much time does it take viewers to tell whether they are watching TV or not. Calling the concept of channel-changing "obsolete," Nielsen said it can no longer rely on channel-tuning behavior to know when a person is watching TV. In its place, Nielsen plans to begin using a "time-based" system that would prompt people to register their viewing behavior at a specific interval.

Read the article: www.mediapost.com

Mourinho seeks special one for 'Football Idol'

Move over Pop Idol, newly crowned Premiership champions Chelsea are to launch a rival show for budding footballers with the lure of a prized contract with Jose Mourinho's team for the winner. The club will conduct a nationwide talent search for a footballer aged between 16 and 17, filming the auditions for Football Icon, an eight-part documentary Sky One will broadcast in the autumn.

The club said today it expected 15,000 teenagers to take part in auditions in Manchester, Birmingham and London in June and July. These will be whittled down to a shortlist of 12 players, who will join Chelsea's football academy, which produced the likes of captain John Terry and German international Robert Huth for the first team.

North One Television - the former sports arm of Chrysalis TV run by sports TV supreme Neil Duncanson - will produce the programme for Sky One. "If I had a quid for every time someone had approached us with an idea for a football version of Pop Idol I would have retired," said Mr Duncanson.

"There are three reasons why it hasn't worked before. One, the concept has not been good enough; two, the club hasn't been big enough; and three, the prize has not been interesting enough."

The format, jointly owned by Chelsea and the Football Icon company, fits in with the west London club's grand plan to become a global sport brand via expansion into America, Russia and China. The programme will be sold to those markets and if successful local versions will be developed.

Read the article: www.media.guardian.co.uk

Watchdog reviews product plugging

Product placement could be allowed on UK television after regulator Ofcom announced it was reviewing its rules.
The practice - where products are included in programmes in return for money - is currently banned in the UK.

But with increasing competition for TV advertising money, the watchdog said it would consult broadcasters later this year on a possible rule change.

Ofcom made the announcement as it revealed its new code which radio and TV stations will have to follow.

"Product placement is still banned under the new code, but we acknowledge the pressure on traditional broadcast advertising as a key source of funding for commercial broadcasters," an Ofcom spokeswoman said.

Read the article: www.bbc.co.uk

On-demand channels: a niche frontier

Television audiences have grown accustomed to on-demand programming, mostly in the form of pay-per-view movies and services like HBO on Demand that cost extra.

For several years, however, many television and technology companies have also been developing free video-on-demand services with all the determination - and uncertain futures - of oil prospectors. Now their free video-on-demand channels are expanding, seeking more viewers and asking advertisers to help pay the way.

Last week, for example, Comcast Cable's 8.5 million digital subscribers started receiving a free on-demand parenting network called Alpha Mom TV. That channel is seeking its first advertisers.

Gemstar-TV Guide International has lined up the Kellogg Company's Cheez-It brand to sponsor this summer's planned debut of TV Guide Spot, which will offer nothing but free on-demand programs about each week's television schedule. The Music Choice network has already run trial campaigns for brands like Diet Sprite Zero amid its free on-demand music videos.

And next month, Rainbow Media plans to start an ad campaign for Mag Rack, a four-year-old channel that offers on-demand programs about everything from weddings to video games. The June/July issue of Details magazine will include a five-page spread promoting a short film exclusive to Mag Rack that integrates two Details advertisers, Bombay Sapphire gin and Jean Paul Da'amage jeans.

"We have grown steadily as video-on-demand has gained distribution," said Daniel Ronayne, senior vice president and general manager of Mag Rack and another on-demand network called Sportskool, both of which are owned by the Rainbow Media unit of Cablevision Systems. "We feel that we are in a position to get out right now and speak with advertisers in a meaningful way."

But all these channels, not to mention their competitors, will need more revenue from advertisers to prove that their business model works. Advertisers in turn may want to see more high-profile content, like hit programs available on demand, before they support the format in a big way.

Read the article: www.nytimes.com

Tuesday, May 24, 2005

OMD tests 'fast-forward' ads, others embracing new ad models

OMD in the next few weeks will begin testing a new type of media buy that will deliver an advertising message even when TV viewers are fast-forwarding through their TV commercials. The agency's plans for the new "fast-forward commercials" were revealed Monday by David DeSocio, OMD's U.S. director of strategic marketing, during a keynote address on the second day of the Cabletelevision Advertising Bureau's local advertising sales conference here. Asserting that DVRs "are not a threat" and may actually enhance the TV advertising experience by serving more relevant advertising to consumers who are more in control of the content they see, DeSocio said the new fast-forward ad tactic nonetheless would enable OMD's clients to "involve the consumer even when they are in avoidance mode."

While he did not reveal specifics of the test, DeSocio implied they might be similar to some of the techniques TiVo is developing including options that run audio ad messages, superimpose billboard messages, or run commercials in picture-in-picture screens while consumers are fast-forwarding through conventional commercial advertising pods.

Read the article: www.mediapost.com

Musicians market brands to sell their latest music

Madison Avenue and the music industry are joining forces to rewrite a line from "Twelfth Night" to declare, "If marketing be the food of love, play on."

Well-known bands and singers, along with their labels, are teaming with major advertisers and agencies for promotions that seek to sell brand-name products as well as CD's or downloads. The marketers benefit from the star power of artists ranging from the pop singer Gwen Stefani to the hip-hop group Black Eyed Peas to the crooner Michael Bublé.

In turn, the record labels, with dwindling budgets to promote individual releases in an increasingly crowded market, benefit from the multimillion-dollar budgets the advertisers typically put behind the campaigns.

Read the article: www.nytimes.com

Channel 4 to become 'entertainment brand'

Channel 4 has to break away from television to become an "entertainment brand" active in everything from mobile phones to computer games, its chairman said. Luke Johnson, chairman since January last year, said it had been wrong not to expand out of television earlier and now had to move fast to keep up with the competition.

Channel 4 was taking the threat from personal video recorders seriously and had established a research unit to examine how audiences use PVRs, he said.

Mr Johnson was cautious about their impact, because the people using PVRs, also known as digital video recorders, were early adopters and it was not yet known how the mass market would use them.

Read the article: www.media.guardian.co.uk

Monday, May 23, 2005

Burger King Launches "Sith Sense," New Viral Try

Burger King has added Darth Vader to its roster of unsettling spokespeople with the launch of a new branded entertainment site by Crispin Porter + Bogusky.

Called "The Sith Sense," the branded experience, at sithsense.com, uses Crispin's oft-employed "talk to the site" format to let surfers go up against Lord Vader himself in a game of twenty questions.

It's a model the agency used to great effect for BK's Subservient Chicken viral hit and, to a lesser extent, for Method. Rather than typing instructions or confessions, as those sites do, visitors to Sith Sense are told to think of an object and then answer a series of multiple choice questions Vader poses to guess what the object is. During game play, the cyborg villain flings a string of insults at the player, including "This is a battle of wits, and clearly you are unarmed."

Read the article: www.clickz.com

Friday, May 20, 2005

Advertisers Get Game

Gamers, advertisers know who you are and they're coming after you.

Lost in the talk this week of the new videogames from Microsoft, Sony and Nintendo is that these consoles will provide an ideal platform for advertisers. Advertising within videogames is not a huge business today--about $50 million to date by one estimate--but is expected to grow tenfold in the coming years.

Read the article: www.forbes.com

Thursday, May 19, 2005

Jeep's Jeff Bell jumps in with both feet

Four years ago, DaimlerChrysler AG's Chrysler Group was like most major marketers and brands. Its presence in the game space was zero. Broadcast, print, outdoor, and radio were still king when it came to targeting its messaging and advertising dollars. Today, the auto maker is singing to a different tune. With vice president for advertising and marketing Jeff Bell leading the charge, the car maker who counts Chrysler, Jeep, and Dodge among its major brands is reportedly spending 10 percent of its overall marketing budget on advertising in video games.

The payoff? So far, so good. Bell says that out of 3.5 million people who registered and played a small interactive game built around the DaimlerChrysler brand, more than 7,000 have actually purchased a car. "We believe all of our efforts should be directed toward interactive," Bell said, reacting in part to these impressive figures.

But Bell isn't keeping his little gold mine a secret. With a jump on the business model, Bell is evangelizing the benefits of advertising in games--the higher the quality of integration, the more receptive and intelligent the game industry will become.

"We know we're not going to be able to do that alone, so we would like to see the Proctor and Gambles or the Reeboks or the Ray Bans or even the Toyotas get more involved."

Read the article: www.gamespot.com

Tuesday, May 17, 2005

Not long ago, few could have guessed that video game consoles would come to replace cable boxes as the center of gravity in U.S. living rooms. The industry's startling dollar value was no secret, but it was assumed that Mom and Dad's aversion to gaming would relegate the consoles to the bedrooms and basements of America. Not so, according to the results of an AOL Games poll released Monday, which found that nearly four out of five self-described "gamers" ages 12 to 55 said they've played video games with their families, and almost 40 percent of adults ages 18 to 55 said they have played video games on their computer, console, or cell phone.

"During our research, excited fathers told me about playing video games with their younger kids at home together with the older kid who was at college, over the Internet," said Carter Lipscomb, senior manager of industry relations for AOL Games. "Families have really latched on to the community aspect of gaming; this is what America is doing together now."
The study--a nationwide telephone survey conducted between April 21 and May 1 among a random sample of 1,005 people (801 adults ages 18-55 and 204 teenagers ages 12-17 throughout America)--found that almost half (46 percent) of all U.S. consumers ages 12-55 have played an online, video, or cell phone game.

Read the article: www.mediapost.com

Monday, May 16, 2005

BBC to trial TV content online

Thousands of viewers are to be given online access to BBC television programmes, including EastEnders and Top Gear, and movies thanks to new technology being billed as "the iTunes for the broadcast industry".

The BBC is looking for 5,000 broadband users to take part in a three-month content trial of its interactive media player - iMP - which allows internet users to download and watch TV and radio programmes.

Ashley Highfield, BBC director of new media and technology, said he wanted the iMP to become "the iTunes for the broadcast industry", with the content trial offering 190 hours of TV programming and 310 radio shows.

"IMP could just be the iTunes for the broadcast industry, enabling our audience to access our TV and radio programmes on their terms - anytime, any place, any how - Martini Media," Mr Highfield said.

"We'll see what programmes appeal in this new world and how people search, sort, snack and savour our content in the broadband world," he added.

Siemens Business Services, BBC Broadcast and Kontiki are working with the BBC on the content trial, assisting with technical and play out elements of the iMP service.

Read the article: www.media.guardian.co.uk

A new kind of car chase

In September, when Audi of America and ad agency McKinney & Silver started planning the spring 2005 launch of its new A3 model, no one in the room imagined how unusual a campaign would result.

It began with a staged car theft at a New York City Audi dealership. Then, much to the confusion of event organizers, Audi posted handbills, seeking information about the theft, at the New York International Auto Show last March. That beginning, as intriguing as the start of a John Grisham novel, was then augmented by ads -- placed in major magazines, blogs, and streaming video -- featuring fictional people purporting to capture moments of the whodunit tale. It was all done in the name of generating chatter about Audi.

Actors from this cyberspace/terrestrial play have shown up at a major musical festival and will be in character when they stage fights, thefts, or escapes -- it's hard to know -- in Los Angeles at the E3 Expo show (May 18 to 20) for the interactive media industry. The whole marketing campaign has included so many risky and untried elements that Audi had to employ a full-time lawyer as part of the ad team.

Read the article: www.businessweek.com

Thursday, May 12, 2005

Durex buys product placement in podcasts

In an effort to reach young listeners with risque marketing messages at the same time it avoids FCC decency rules, condom maker Durex has purchased product placement advertising in podcasts.

Podcasting is a new medium that uses the Internet to distribute radio-like audio files for downloading into iPods and other MP3 players. The digital distribution system operates outside of the Federal Communications Commission's regulatory jurisdiction.

Although it only emerged as a viable mass medium within the last six months, podcasting is already a craze among younger "digerati." The new entertainment technology has also quickly drawn mainstream advertisers like General Motors Corp. An estimated 22 million Americans have iPods or MP3 players that can play podcast audio files.

Read the article: www.adage.com

Friday, May 06, 2005

Warnings Galore That Madison Avenue Needs to Be Nimble About Changing

Madison Avenue was warned yesterday that it risked being marginalized by profound changes in technology and demographics that are fundamentally changing the ways products are sold to consumers.

The warning came from speakers at the opening session here of the 2005 management conference of the American Association of Advertising Agencies.

"In a world where the only constant is change, the only way to stay in business is to recognize when the lessons you have learned no longer apply," said Ron Berger, the 2004-6 chairman of the Four A's, as the association is known.

Read the article: www.nytimes.com

Thursday, May 05, 2005

EMI signs music fingerprint deal

Napster creator Shawn Fanning has made a deal with music giant EMI for use of his Snocap music tracking system.
Snocap allows internet users to trade music legitimately over peer-to-peer networks as every song is given a unique fingerprint.

Early file-sharing system Napster was shut down in 2001 after US judges said it was breaking copyright law but it has re-launched as a legal service. Snocap has already signed deals with Sony BMG and Universal.

Read the article: www.bbc.co.uk

Profiting from obscurity

There is a shift from mass markets to niche markets, as electronic commerce aggregates and makes profitable what were previously unprofitable transactions. Consider book sales, which obey a power-law distribution: there is a small number of very popular books, which sell millions of copies, and then a long tail of less popular books. A real-world shop can only stock so many titles on its shelves, so it generally holds those most likely to sell, at the head of the curve: even the largest bookstore carries only around 130,000 titles. But an online store, with no limits on its shelf space, can offer a far wider range and open up new markets further down the long tail. In the case of Amazon, for example, around a third of its sales come from outside its top 130,000 titles. Similarly, Rhapsody, a streaming-music service, streams more tracks outside than inside its top 10,000 tunes. Mr Anderson's point is that the collective demand for obscure items is very large, is growing, and can be aggregated over the internet, so that selling obscure books, music CDs or movies could prove to be just as lucrative as selling hits.

This has a number of intriguing implications. For one thing, opening up those previously uneconomic niche markets should increase overall demand: as people are better able to explore niches, they are more likely to find things they like, and may well consume more of them. This will then shift some demand, at least, away from hits. Indeed, the long tail reveals the hit-driven nature of the entertainment industry to be, in part, a vestige of scarcity. With limited space on store shelves, media providers are traditionally very discriminating about what they release, and use intensive marketing to generate a handful of hits. The shift towards electronic sales and distribution, however—music can already be purchased and downloaded instantly, and movies will be next—means that content providers can afford to be less discriminating. “The long tail says rather than trying to guess what the market wants, put it all out there and you'll find demand you hadn't anticipated,” says Mr Anderson.

But how can people find content they want when it is buried far down the tail? Already, a number of mechanisms have emerged, based around user recommendations. Perhaps the best known is “collaborative filtering”, in which purchase histories are analysed to work out what else is likely to interest the buyer of a particular product (“Customers who bought this item also bought...”, as Amazon puts it). This approach allows users to navigate from hits that they know they like to more obscure titles further down the tail. “You need not just variety, but information about variety,” says Mr Anderson. “A long tail without good filters is just noise.” Many people find even the amount of choice on supermarket shelves overwhelming—in large part because there is so little information on which to base a rational choice. But a mere 27 flavours of jam is nothing compared with millions of music tracks or thousands of movies, so providing filters to help people find what they want is vital.

Perhaps the most profound implication of the long tail, however, is its impact on popular culture. As choice expands and people can more easily find niche content that particularly interests them, hits will be less important: so what will people talk about when gathered around the water cooler? In fact, says Mr Anderson, the idea of a shared popular culture is a relatively recent phenomenon: before radio and television, he notes, countries did not operate in “cultural lockstep”. And the notion of shared culture is already in decline, thanks to the rise of cable television and other forms of market fragmentation. The long tail will merely accelerate the effect. There will still be blockbuster movies, albums and books, but there will be fewer of them. The companies that will prosper, says Mr Anderson, will be “those that switch out of lowest-common-denominator mode and figure out how to address niches.”

Read the article: www.economist.com

Monday, May 02, 2005

Race for the mobile TV audience

The battle for TV viewers is set to move to a new level with a BBC plan to allow mobile phone users to watch video clips - and possibly whole programmes - on a large scale. Under the initiative, people will also be able to use their mobile phones to schedule their television sets and PCs to record BBC shows.

The BBC says its three-phase "appointment to view" plan for mobiles will begin in the next two months and should climax at the end of 2005 with the ability to use a mobile phone to record TV shows either by using it to programme a personal video recorder (PVR) or an interactive media player (IMP) on a PC.

In the US people can already programme Tivo PVRs remotely over the internet. In the UK, Sky is developing a way for subscribers to remotely schedule their Sky+ PVRs to record, either over the internet or via a phone text message

Read the article: www.media.guardian.co.uk

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