Games have grown up
Sales of games are greater than Hollywood's global box office. As games have rocketed in popularity, so their audience has diversified: from mobile games for commuters to online games for housewives – games have become mainstream.
Advertisers as diverse as Intel, BA, HSBC, McDonalds, The Times, Nike, BMW and Samsung have taken advantage of this opportunity to connect with their consumers.
Using product placement and custom-built games, brands are using video games for branding, for product education, to build awareness and to drive demand. What’s your games strategy?

Discover the potential of games
The Branded Content Marketing Association (BCMA) is hosting Advertising Through Games to determine how advertisers should use games. The event, featuring case studies from advertisers as well as games industry professionals and ‘advergaming’ experts, will detail:
• The impact that games are having on the media consumption of consumers
• The potential of games as advertising
• How games can be used by different industries, from FMCG to financial services.

To learn more about the BCMA and its initiatives, visit
www.thebcma.info

ADVERTISING THROUGH GAMES
Date: 20 July 2004
Time: 6-7pm Drinks | 7-9pm Presentations & debates | 9pm Drinks & networking
Venue:
The Century Club, 61-63 Shaftesbury Avenue, London W1
Tickets: £125 per person (BCMA members free)

SECURE YOUR PLACE TODAY
To register for tickets for the Advertising Through Games event please contact Alison Knight on 0207 631 4011 or (email:
aknight@thebcma.info) or register at www.thebcma.info

   
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